

This line is for shotguns 7, so you could edit how many bullets, or rays if not bullets like acid splats, are flying each hit. I´m going to go through some of the lines, since all the rest of the ammo types inside the AMMO folder use the same format. We´ll start at the top with the ACID_BURST_LARGE file one, which E NOMiNEE has edited. WEAPON_INFO/AMMOInside the ammo folder there are files controlling damage, types of damage, ranges etc of different weapons and items like molotovs. Later on inside the same gbl_item.xml file you´ll find stuff about hacking: Not weapons though, that breaks the game. This is something that needs investigating, of how could one edit the UI to be compatible with more crafting resources to commit.ĭiscovered that you can put any old item listed in the file to the output ammo, flashlight batteries, scrap, you name it. Now the opposite, of upping how many resources used with each crafting, is trickier, because you´d need to change the UI layout of the ingame crafting menu, because if you´d go ingame with an edited recipe, you´d still have the same slots to click, and if you´d need more slots now for crafting, then you´d be stuck, incapable of committing a resource and crafting the item.

So you need to drag-and-drop say for example the gbl_item.bml file onto the AlienBML.exe, it creates a file called gbl_item_noconflict.xml, you can open it up in notepad and change things, save, then pop the edited gbl_item_noconflict.xml on the AlienBML.exe to create a bml file again of your edited xml file now called gbl_item_noconflict_noconflict.bml, so next you need to rename the new bml file back to the original by removing the duplicated "_noconflict"-suffixes, and lastly put the modded gbl_item.bml back into the the data folder:Īgain, plain english, in goes the resources, out comes the product. XML file, or the other way around, simply drag and drop the file in question on top of the AlienBML.exe, it then creates the converted version, and adds a "_noconflict"-suffix after each time it creates a new file, to avoid overwriting any existing files of the same name.
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This is something one needs to do very often with Windows Vista/7/8 and later operating systems. A precaution to take before anything else is to just right-click on the executable file, select properties, go to the compatibility tab, just to be safe click the "change settings for all users" and then tick the box for "Run this program as an administrator" and of course apply/ok for it to set. So a link to that incase you don´t have it already. It´s not mandatory, but I recommend a text-editing tool a bit better than the default. And most importantly because there´s less compatibility issues and the formatting of the codes is kept clean, easy to read and logical.

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Personally, I´ve been using the free Notepad++, because it allows easy switching in tabs instead of windows, multiple files opened up at the same time (which helps when you´re comparing back and forth changes, such as comparing differences in gradients between harder and easier difficulties).

This section was written by ENOMiNUS and Nathan.Ī reminder you can edit the XML files with your basic default notepad or word.
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Feel free to utilise that tool over manual file editing if you prefer a friendly user interface! OpenCAGE also provides options for backing up and resetting config files. A note before starting section one: the OpenCAGE has recently released which provides a GUI for editing most (if not all) of the values discussed in this section.
